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Declaration — Official Rules
DECLARATION
The Frontier Game of Risk and Reputation
Overview
**Declaration** is the Frontier and Void adaptation of the Core game *Precedence*.
While the structure remains familiar, Declaration embraces volatility, aggressive wagering, and public bravado.
Where Precedence values restraint, Declaration rewards audacity.
Players
4 players
2 partnerships (partners sit opposite)
Game continues until one team reaches target score (default: 200)
Frontier tables often shorten games to encourage high turnover.
The Deck
Suits
Void
Frontier
Border
Core
Ranks (Low → High)
2–10
Officer
Commander
Voidpilot *(renamed from StellarPilot)*
Emperor
Use of the term **Voidpilot** is considered politically disloyal in Core and Border space.
Objective
To accumulate the agreed target score before the opposing team —
and, more importantly, to dominate the Hand Pots.
GAME STRUCTURE
Each hand consists of:
1. Antes
2. Deal
3. Declaration Phase
4. Open Wager Round
5. Bidding
6. Trick Play
7. Settlement
1. Antes
Each player contributes a small blind to the **Hand Pot**.
There is no formal Accord Pot unless agreed beforehand.
Declaration is commonly played for immediate stakes.
2. Deal
13 cards dealt to each player.
Void is commonly permanent trump in the Void regions.
Otherwise, trump rotates clockwise.
3. Declaration Phase
Players may declare melds.
Allowed Melds
**Triad** (3 of same rank)
**Quad** (4 of same rank)
**Run (3+)** (sequential in same suit)
Declaration Rules
Declared cards are placed face-up.
Declared cards must be played before non-declared cards.
Declaring requires an immediate wager into the Hand Pot.
Minimum wager: 3 credits.
4. Open Wager Round
After a meld is declared:
Opponents may raise.
Declaring player may call or escalate.
Partners may not directly subsidize declarations (house rule in most regions).
If a declaration is challenged and the declaring team fails its contract:
The declaring team must match the full Hand Pot and add it.
This can double or triple pot size rapidly.
5. Bidding
Players bid expected tricks.
There is no per-trick bidding cost in standard Declaration.
However:
If a team fails its contract:
They must match the current Hand Pot and add it to the pot before it is awarded.
This creates severe swing potential.
6. Trick Play
Standard trick-taking rules apply:
Must follow suit if able.
Highest card of lead suit wins unless trump is played.
Emperor is highest card within suit.
Void is often permanent trump in pirate and deep-space tables.
SCORING
Contract Success
If team meets or exceeds contract:
+10 points per trick bid.
+2 points per trick above contract.
There is no Excess/Audit penalty in Declaration.
Overperformance is admired.
Contract Failure
If a team fails its contract:
−10 points per trick bid.
That team must match the current Hand Pot.
Opposing team wins the expanded pot.
Meld bonuses are forfeited on failure.
POTS
Hand Pot
Primary economic driver of the game.
Fueled by:
Antes
Declaration wagers
Raises
Failure penalties
Pot size can escalate dramatically in aggressive tables.
TARGET SCORE
Recommended:
200 points (Frontier)
150 points (Void quick play)
Many Void tables ignore score entirely and play hand-to-hand for pot dominance.
CULTURAL NOTES
Frontier:
Declarations frequent.
High-variance bidding common.
Reputation tied to bold contracts.
Void:
Void is permanent trump.
Emperor often called “Tyrant.”
Refusal to declare is seen as weakness.
Border:
Declaration tolerated but frowned upon.
Core:
Considered a corrupted form of Precedence.
DESIGN THEMES
Risk as identity
Public bravado
Reputation through volatility
Wealth transfer through courage
End of Frontier/Void Rules